Raytheon BBN Awarded $10.5 M to Develop Game-Based Training Methods and Systems
- Game-based training to reduce bias when analyzing information
Under the contract, Raytheon BBN will develop game-based training methods and training systems to improve such decision-making by focusing on reducing biases. The team -- which includes game designers, cognitive psychologists, and experts in intelligence analysis and in measuring game-player engagement -- will design a relevant and engaging game that is based on an international detective theme, blending best research and practices in bias-mitigation with best practices in game-based teaching. The training system will focus on six specific types of bias that frequently affect decision-making adversely:
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-- Confirmation bias -- the tendency to search for or interpret information in a way that confirms preconceptions.
-- Blind spot bias -- being less aware of one's own cognitive biases than those of others.
-- Fundamental attribution error -- over-emphasizing personality-based or character-based effects on behavior.
-- Anchoring bias -- relying too heavily on one trait or one piece of information.
-- Representative bias -- judging the likelihood of a hypothesis by its resemblance to immediately available data.
-- Projection bias -- assuming others share one's current feelings, values or thinking.
Alice Leung, Ph.D. and Sirius co-principal investigator at Raytheon BBN, said, "This program is a perfect opportunity for us to apply our expertise in creating effective and engaging training to a very challenging problem. The ability to recognize biases and reduce their effects on human information analysis could lead to better decision-making in a wide variety of critical areas."
"Additionally," said Talib Hussain, Ph.D. and Sirius co-principal investigator at Raytheon BBN, "the team will advance the science of game-based training by examining how various game design decisions impact training effectiveness. This forward-looking aspect of the Sirius program is very important because it will help us identify a more reliable set of design principles to build games that are effective for training a broad range of skills in the future."
Source : Raytheon Corporation (NYSE: RTN)
May 21 - 23, 2013 - Annapolis, MD, United States