MetaVR Provides Visuals for Prototype JTAC Virtual Trainer Dome
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Friday, April 25, 2014


MetaVR Provides Visuals for Prototype JTAC Virtual Trainer Dome

Brookline, MA - October 1, 2007 --[ASDWire]-- MetaVR, Inc. announced that 33 MetaVR Virtual Reality Scene Generator (VRSG) licenses were recently purchased to support the Joint Terminal Attack Controller (JTAC) Virtual Trainer Dome simulator at Nellis Air Force Base in Nevada and the portable JTAC Virtual Trainer Dome, which was featured at AFA 2007 Air & Space Conference and Technology Exposition at the Marriott Wardman Park Hotel, Washington D.C., from September 24 - 26. The Air Force's Joint Air Ground Operations School at Nellis AFB is the primary training facility for the USAF JTACs.

These 33 new MetaVR VRSG licenses supplement 21 existing VRSG licenses already in use in the JTAC Virtual Trainer Dome prototype at the Air Force Research Lab (AFRL) in Mesa, AZ. To date, 54 licenses have been purchased for JTAC simulators. The JTAC simulators are fully interoperable with the A-10 Full Mission Trainers and the Multiple Unified Simulation Environment (MUSE)/Air Force Synthetic Environment For Reconnaissance And Surveillance (AFSERS) program, which also use MetaVR real-time 3D visualization software.


The Joint Terminal Controller Training and Rehearsal System (JTC TRS), a proof-of-concept developed at AFRL in Mesa, provides a high-fidelity, fully immersive, realistic training and rehearsal environment with real-time sensor, simulator, and database correlation. Its primary focus will be to provide a persistent total air-ground virtual training environment for networked air/ground training and mission rehearsals. The JTC TRS will also support training for call for fire training (CFFT) artillery missions. This system will be used to train both JTAC and combat air crews assigned to accomplish complex missions in close proximity to ground forces.

The prototype JTAC Virtual Trainer Dome, built by Lockheed Martin, uses 19 VRSG channels, 14 of which are for the dome itself. There are 7 VRSG channels for 360-degrees around the bottom half of the dome, and another 7 channels for the top half of the dome. The remaining VRSG channels are used for various emulated hand-held command and control (C2) devices inside the dome (binoculars, laser range finders, and so on), a sound channel, and a single AAR/stealth channel. The simulator is a high fidelity, realistic, fully immersive, real-time visual environment with sensor, simulator, and database correlation. The DIS/HLA compliant system will interoperate with legacy systems and provide the capability to network with other air and ground simulators.

About MetaVR
MetaVR, founded in 1997, creates 3D real-time PC-based visual systems that provide the fidelity of geospecific simulation with game quality graphics. MetaVR's software products enable users to build high-fidelity virtual worlds with our terrain generation applications and render the resulting virtual world with our real-time 3D visualization application, Virtual Reality Scene Generator(tm) (VRSG). For more information, visit www.metavr.com or send email to inquiries@metavr.com.

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MetaVR, Virtual Reality Scene Generator, VRSG, WorldPerfect, VRSG Radar, Metadesic, ChannelSurfer, IRserver, First Person Simulator, Digital Moving Map Toolkit, ChannelSync, and the MetaVR logo are trademarks of MetaVR, Inc. Metadesic-Patent Pending. Copyright (c) 2007 MetaVR, Inc. All rights reserved.W.G. Smith
inquiries@metavr.com
US 617-739-2667

Source : MetaVR, Inc.

Published on ASDNews: Oct 2, 2007

 

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